Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A scalable hardware render accelerator using a modified scanline algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Efficient techniques for interactive texture placement
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The irradiance Jacobian for partially occluded polyhedral sources
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Illumination for computer generated pictures
Communications of the ACM
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Interactive shading for surface and volume visualization on graphics workstations
VIS '93 Proceedings of the 4th conference on Visualization '93
Hardware supported bump mapping: a step towards higher quality real-time rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Towards interactive bump mapping with anisotropic shift-variant BRDFs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
An effective hardware architecture for bump mapping using angular operation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
Mathematical PSNR prediction model between compressed normal maps and rendered 3d images
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
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This article explores the issues related to rendering realistic surfaces using standard texture-mapping hardware. Such hardware enables the rapid rendering of color-mapped surfaces with interpolated surface shading. By computing textures on the fly using new algorithms, this article extends the domain to bump mapping, Phong shading and reflection mapping in combination. The efficiency of the algorithms arises from a combination of caching data in parametric arrays and using tables for fast evaluation of shading functions. These tables are computed efficiently by making use of angular coherence.