HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
IMEM: an intelligent memory for bump- and reflection-mapping
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Real-time rendering
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
3d Computer Graphics
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
The Truga001: A Scalable Rendering Processor
IEEE Computer Graphics and Applications
A Realtime Rough Surface Renderer
CGI '01 Computer Graphics International 2001
An Advanced Graphics Chip with Bump-mapped Phong Shading
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
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In this paper, we propose an effective bump mapping algorithm that utilizes the reference space with the polar coordinate system and also propose a new hardware architecture associated with the proposed bump mapping algorithm. The proposed architecture reduces the computations to transform the vectors from the object space into the reference space by using a new vector rotation method. It also reduces the computations for the illumination calculation by using the law of cosine. Compared with the previous approaches, the proposed architecture reduces multiplication operations up to 78%.