Computer graphics
Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fast Division Using Accurate Quotient Approximations to Reduce the Number of Iterations
IEEE Transactions on Computers - Special issue on computer arithmetic
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Towards real-time photorealistic rendering: challenges and solutions
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Efficient bump mapping hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Illumination for computer generated pictures
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
M32R/D-Integrating DRAM and Microprocessor
IEEE Micro
An Advanced Graphics Chip with Bump-mapped Phong Shading
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Design Issues in Floating-Point Division
Design Issues in Floating-Point Division
Hardware supported bump mapping: a step towards higher quality real-time rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Design principles of hardware-based phong shading and bump mapping
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
An effective hardware architecture for bump mapping using angular operation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hi-index | 0.00 |