Design principles of hardware-based phong shading and bump mapping

  • Authors:
  • K. Bennebroek;I. Ernst;H. Rüsseler;O. Wittig

  • Affiliations:
  • University of Twente, department of Electrical Engineering, Networking Theory Group, the Netherlands;German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology;German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology;German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology

  • Venue:
  • EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
  • Year:
  • 1996

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Abstract

The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment-and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump-and texturemapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made during simulation and development of the complex VISA+ architecture.