Real-time rendering
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
3d Computer Graphics with Cdrom
3d Computer Graphics with Cdrom
Hardware supported bump mapping: a step towards higher quality real-time rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Design principles of hardware-based phong shading and bump mapping
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
A system for real-time deformable terrain
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
Advanced data driven visualisation for geo-spatial data
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
Hi-index | 0.00 |
It would be more convinced if we can provide more realistic visual effects in a VR system. Bump mapping can simulate a surface bumpy appearance without any overload of increasing extra polygons. Techniques of programmable per-vertex shader and per-pixel shader have been introduced in recent years based on newly developed graphics hardware armed with powerful GPU. This makes ease in realizing real-time bump mapping and complex lighting computation. Firstly, the mathematics of bump mapping is discussed. And then real-time bump mapping implementation using per-pixel shading supported by programmable hardware is described. Finally we present our experimental result. It shows our method is desirable.