Real-time bump mapped texture shading based-on hardware acceleration

  • Authors:
  • Jiening Wang;Jizhou Sun

  • Affiliations:
  • Tianjin University, Civil Aviation University of China;Tianjin University

  • Venue:
  • VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
  • Year:
  • 2004

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Abstract

It would be more convinced if we can provide more realistic visual effects in a VR system. Bump mapping can simulate a surface bumpy appearance without any overload of increasing extra polygons. Techniques of programmable per-vertex shader and per-pixel shader have been introduced in recent years based on newly developed graphics hardware armed with powerful GPU. This makes ease in realizing real-time bump mapping and complex lighting computation. Firstly, the mathematics of bump mapping is discussed. And then real-time bump mapping implementation using per-pixel shading supported by programmable hardware is described. Finally we present our experimental result. It shows our method is desirable.