Texture Extraction and Blending without Prior Knowledge of Lighting Conditions
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Layered-Depth Image Using Pixel Grouping
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Real-time bump mapped texture shading based-on hardware acceleration
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Power analysis of mobile 3D graphics
Proceedings of the conference on Design, automation and test in Europe: Proceedings
Vector graphic reference implementation for embedded system
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Time and quality of 3D rendering process using programming code optimisation techniques
International Journal of Intelligent Information and Database Systems
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
Computer graphics virtual textbook
Proceedings of the 24th Spring Conference on Computer Graphics
A method of creating 3-D face images from 2-D photos for face recognition
International Journal of Biometrics
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
GA–SSD–ARC–NLM for parametric image registration
CIARP'06 Proceedings of the 11th Iberoamerican conference on Progress in Pattern Recognition, Image Analysis and Applications
Dynamic isoline extraction for visualization of streaming data
CSR'06 Proceedings of the First international computer science conference on Theory and Applications
Evolution of vertex and pixel shaders
EuroGP'05 Proceedings of the 8th European conference on Genetic Programming
Managing resolution in digital elevation models using image processing techniques
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part I
Expressive illumination of foliage based on implicit surfaces
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Combining point clouds and volume objects in volume scene graphs
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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From the Publisher:Features NEW! Chapter on Advanced Radiosity NEW! Chapter on Animation NEW! Chapter on Precalculation Techniques NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques Enhanced coverage of advances in rendering Complete revision of material on animation Includes a CD-ROM with a 400 image study and several computer graphics programs