The illusion of reality
Designing the user interface (videotape)
Designing the user interface (videotape)
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Using computer color effectively: an illustrated reference
Using computer color effectively: an illustrated reference
Envisioning information
An introduction to ray tracing
An introduction to ray tracing
Advanced animation and rendering techniques
Advanced animation and rendering techniques
The geometry of computer graphics
The geometry of computer graphics
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
Generative modeling for computer graphics and CAD: symbolic shape design using interval analysis
Physically-based modeling for computer graphics: a structured approach
Physically-based modeling for computer graphics: a structured approach
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Curves and surfaces for computer aided geometric design (3rd ed.): a practical guide
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Visualization of natural phenomena
Visualization of natural phenomena
Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Computational geometry in C
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The data handbook (2nd ed.): a guide to understanding the organization and visualization of technical data
Virtual reality systems
Pthreads programming
Interactive computer animation
Interactive computer animation
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
Procedural elements for computer graphics (2nd ed.)
Procedural elements for computer graphics (2nd ed.)
The geometry toolbox for graphics and modeling
The geometry toolbox for graphics and modeling
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Jim Blinn's corner: dirty pixels
Jim Blinn's corner: dirty pixels
Jim Blinn's corner: a trip down the graphics pipeline
Jim Blinn's corner: a trip down the graphics pipeline
The computer image
Compressed image file formats: JPEG, PNG, GIF, XBM, BMP
Compressed image file formats: JPEG, PNG, GIF, XBM, BMP
Andrew Glassner's notebook: recreational computer graphics
Andrew Glassner's notebook: recreational computer graphics
The art and science of digital compositing
The art and science of digital compositing
Curves and surfaces in geometric modeling: theory and algorithms
Curves and surfaces in geometric modeling: theory and algorithms
Parallel programming in OpenMP
Parallel programming in OpenMP
Dynamic simulations of multibody systems
Dynamic simulations of multibody systems
Mathematics for 3D game programming and computer graphics
Mathematics for 3D game programming and computer graphics
Game Programming Gems 2
Open GL Primer
3d Graphics: A Visual Approach
3d Graphics: A Visual Approach
The Computer in the Visual Arts
The Computer in the Visual Arts
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Graphics Gems
Game Programming Gems
The Java 3D API Specification
Texturing and Modeling
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
3d Computer Graphics with Cdrom
3d Computer Graphics with Cdrom
Programming Php
Visual Cues: Practical Data Visualization
Visual Cues: Practical Data Visualization
Game Programming Gems
Supercomputing and the Transformation of Science
Supercomputing and the Transformation of Science
Mathematical Elements for Computer Graphics
Mathematical Elements for Computer Graphics
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
Thinking in Java
Subdivision Methods for Geometric Design: A Constructive Approach
Subdivision Methods for Geometric Design: A Constructive Approach
Data Mining: Concepts, Models, Methods and Algorithms
Data Mining: Concepts, Models, Methods and Algorithms
Field Guide to Digital Color
Rendering for Beginners: Image Synthesis Using RenderMan
Rendering for Beginners: Image Synthesis Using RenderMan
Visualization Handbook
Java Examples in a Nutshell, 3rd Edition
Java Examples in a Nutshell, 3rd Edition
Fundamentals of Computer Graphics, Second Ed.
Fundamentals of Computer Graphics, Second Ed.
Advanced Game Development with Programmable Graphics Hardware
Advanced Game Development with Programmable Graphics Hardware
Real-time Volume Graphics
Collada: Sailing the Gulf of 3d Digital Content Creation
Collada: Sailing the Gulf of 3d Digital Content Creation
Paid to Play: An Insider's Guide to Video Game Careers
Paid to Play: An Insider's Guide to Video Game Careers
Beautiful Evidence
Computer Graphics: Programming, Problem Solving, and Visual Communication
Computer Graphics: Programming, Problem Solving, and Visual Communication
Ruby in a Nutshell
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Physics for Game Developers
Geometric Modeling
X3D: Extensible 3D Graphics for Web Authors
X3D: Extensible 3D Graphics for Web Authors
Computer Graphics Using OpenGL (3rd Edition)
Computer Graphics Using OpenGL (3rd Edition)
Java In A Nutshell, 5th Edition
Java In A Nutshell, 5th Edition
Gpu gems 3
Intel threading building blocks
Intel threading building blocks
Geometric Transformations fo 3D Modeling
Geometric Transformations fo 3D Modeling
Graphics Shaders: Theory and Practice
Graphics Shaders: Theory and Practice
OpenGL Shading Language
The Art of Multiprocessor Programming
The Art of Multiprocessor Programming
Interactive Computer Graphics: A Top-Down Approach Using OpenGL
Interactive Computer Graphics: A Top-Down Approach Using OpenGL
Programming Massively Parallel Processors: A Hands-on Approach
Programming Massively Parallel Processors: A Hands-on Approach
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