Bounds and error estimates for radiosity
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computational geometry: a retrospective
STOC '94 Proceedings of the twenty-sixth annual ACM symposium on Theory of computing
Implementation results and analysis of a parallel progressive radiosity
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Load balancing for a parallel radiosity algorithm
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Global illumination of glossy environments using wavelets and importance
ACM Transactions on Graphics (TOG)
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Online radiosity in interactive virtual reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Sampling procedural shaders using affine arithmetic
ACM Transactions on Graphics (TOG)
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A geometric approach to computing higher order form factors
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computing exact shadow irradiance using splines
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multi-fidelity algorithms for interactive mobile applications
DIALM '99 Proceedings of the 3rd international workshop on Discrete algorithms and methods for mobile computing and communications
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
On the partitionability of hierarchical radiosity
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Overlapping multi-processing and graphics hardware acceleration: performance evaluation
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Efficient image-based methods for rendering soft shadows
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
The virtual mesh: a geometric abstraction for efficiently computing radiosity
ACM Transactions on Graphics (TOG)
Multi-fidelity algorithms for interactive mobile applications
Wireless Networks
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Combining sensory information to improve visualization
Proceedings of the conference on Visualization '02
Journal of Computer Science and Technology
Fast texture-based form factor calculations for radiosity using graphics hardware
Journal of Graphics Tools
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
A Perceptually-Driven Parallel Algorithm for Efficient Radiosity Simulation
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Light Meshes - Original Approach to Produce Soft Shadows in Ray Tracing
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Binary Space Partitions in Plücker Space
ALENEX '99 Selected papers from the International Workshop on Algorithm Engineering and Experimentation
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Parallel ray tracing on a chip
Practical parallel rendering
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
HPCA '96 Proceedings of the 2nd IEEE Symposium on High-Performance Computer Architecture
Automatic Camera Placement for Image-Based Modeling
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
On the computational complexity of hierarchical radiosity
Computer Science in Perspective
A geometry-based soft shadow volume algorithm using graphics hardware
ACM SIGGRAPH 2003 Papers
Interactive rendering of translucent deformable objects
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Applied Numerical Mathematics - Special issue: Applied numerical computing: Grid generation and solution methods for advanced simulations
Illumination-based occlusion culling
Graphics programming methods
Physically based sound modelling
Organised Sound
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
Layered textures for image-based rendering
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Light mesh: soft shadows as interpolation of visibility
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing
The Journal of Supercomputing
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
A practical radiosity method for predicting transmission loss in urban environments
EURASIP Journal on Wireless Communications and Networking - Special issue on multiuser MIMO networks
Master-element vector irradiance for large tessellated models
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Using virtual reality for the simulation of infrared environments for human training
ACM-SE 33 Proceedings of the 33rd annual on Southeast regional conference
Geometry and reflectance estimation for virtualization
ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Predictive Resource Management for Wearable Computing
Proceedings of the 1st international conference on Mobile systems, applications and services
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Hybrid quantum-classical computing with applications to computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
Monte Carlo simulation of solar radiation in maize canopies and its visualization
ACOS'07 Proceedings of the 6th Conference on WSEAS International Conference on Applied Computer Science - Volume 6
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Progressive radiosity method on clusters using a new clipping algorithm
International Journal of High Performance Computing and Networking
Microelectronic Engineering
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
ACM SIGGRAPH 2008 classes
Multiresolution splatting for indirect illumination
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Heuristic-Search-Based Light Positioning According to Irradiance Intervals
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
Virtual spherical lights for many-light rendering of glossy scenes
ACM SIGGRAPH Asia 2009 papers
Speculative parallelization of multipath radiosity algorithm
SPECTS'09 Proceedings of the 12th international conference on Symposium on Performance Evaluation of Computer & Telecommunication Systems
Light mesh: soft shadows as interpolation of visibility
Future Generation Computer Systems
A high-performance progressive radiosity method based on scene partitioning
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
Image matting from a physical perspective
Asilomar'09 Proceedings of the 43rd Asilomar conference on Signals, systems and computers
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
The universal projection for computing data carried on the hemisphere
Computer-Aided Design
Variable-Source Shading Analysis
International Journal of Computer Vision
Illumination decomposition for material recoloring with consistent interreflections
ACM SIGGRAPH 2011 papers
Shadow generation of linear light source without 3D reconstruction
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Direct lighting under dynamic local area light sources
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Information theory in computer graphics and visualization
SIGGRAPH Asia 2011 Courses
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
High-performance Monte Carlo radiosity on GPU based on scene partitioning
Microprocessors & Microsystems
Energy-saving light positioning using heuristic search
Engineering Applications of Artificial Intelligence
Incremental reuse of paths in random walk radiosity
LSSC'09 Proceedings of the 7th international conference on Large-Scale Scientific Computing
The radiosity equation for solving global heat transfer in industrial furnaces
Mathematical and Computer Modelling: An International Journal
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Spherical harmonic gradients for mid-range illumination
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Reflected and transmitted irradiance from area sources using vertex tracing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Information theory tools for scene discretization
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Space-time hierarchical radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Lighting design: a goal based approach using optimisation
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Incremental instant radiosity for real-time indirect illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Volume graphics modeling of ice thawing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Volume visualization in the clinical practice
AE-CAI'11 Proceedings of the 6th international conference on Augmented Environments for Computer-Assisted Interventions
Global illumination with radiance regression functions
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications
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