Numerical recipes in C: the art of scientific computing
Numerical recipes in C: the art of scientific computing
Discrete-time signal processing
Discrete-time signal processing
Elements of computer music
Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Representations of musical signals
Representations of musical signals
The physical model: modeling and simulating the instrumental universe
Representations of musical signals
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Physically-based modeling for computer graphics: a structured approach
Physically-based modeling for computer graphics: a structured approach
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Introduction to signal processing
Introduction to signal processing
The computer music tutorial
Future multimedia user interfaces
Multimedia Systems - Special issue on tutorials and surveys
Texture and reflection in computer generated images
Communications of the ACM
Music and computer composition
Communications of the ACM
Musical Signal Processing
An Animated On-Line Community with Artificial Agents
IEEE MultiMedia
A Parallel Cellular Tool for Interactive Modeling and Simulation
IEEE Computational Science & Engineering
Data Sonification: Do You See What I Hear?
IEEE Software
ICASSP '97 Proceedings of the 1997 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP '97) -Volume 1 - Volume 1
A Generalized Musical-Tone Generator with Application to Sound Compression and Synthesis
ICASSP '97 Proceedings of the 1997 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP '97) -Volume 1 - Volume 1
Theory of Self-Reproducing Automata
Theory of Self-Reproducing Automata
Accuracy and stability in mass-spring systems for sound synthesis
Proceedings of the 2008 C3S2E conference
Analysis of damped mass-spring systems for sound synthesis
EURASIP Journal on Audio, Speech, and Music Processing
Computational Intelligence and Neuroscience
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In multimedia art and communication, sound models are needed which are versatile, responsive to users’ expectations, and have high audio quality. Moreover, model flexibility for human-machine interaction is a major issue. Models based on the physics of actual or virtual objects can meet all of these requirements, thus allowing the user to rely on high-level descriptions of the sounding entities. As long as the sound description is based on the physics of sounding objects and not only on the characteristics of human hearing, an integration with physics-based graphic models becomes possible.