SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The multi-frame lighting method: a Monte Carlo based solution for radiosity in dynamic environments
Proceedings of the eurographics workshop on Rendering techniques '96
Fast calculation of soft shadow textures using convolution
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Controlling memory consumption of hierarchical radiosity with clustering
Proceedings of the 1999 conference on Graphics interface '99
Radiosity and Global Illumination
Radiosity and Global Illumination
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Frame-to-Frame Coherent Animation with Two-Pass Radiosity
IEEE Transactions on Visualization and Computer Graphics
Global illumination animation with random radiance representation
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Stochastic Progressive Photon Mapping for Dynamic Scenes
Computer Graphics Forum
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This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solutions could, for instance, be computed to simulate subtle lighting effects (indirect lighting) in animation systems, or to obtain highquality synthetic image sequences to blend with live action video and film. We base our approach on a Space-Time hierarchy, adding a life span to hierarchical surface elements, and present an integrated formulation of Hierarchical Radiosity with this extended hierarchy. We discuss the expected benefits of the technique, review the challenges posed by the approach, and propose first solutions for these issues, most notably for the space-time refinement strategy. We show that a short animation sequence can be computed rapidly at the price of a sizeable memory cost. These results confirm the potential of the approach while helping to identify areas of promising future work.