Implementation results and analysis of a parallel progressive radiosity
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Load balancing for a parallel radiosity algorithm
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Proceedings of the twelfth annual symposium on Computational geometry
Online radiosity in interactive virtual reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Computer graphics and architecture: state of the art and outlook for the future
ACM SIGGRAPH Computer Graphics
Fast calculation of soft shadow textures using convolution
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Increased photorealism for interactive architectural walkthroughs
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A geometric approach to computing higher order form factors
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computing exact shadow irradiance using splines
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
On the partitionability of hierarchical radiosity
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Overlapping multi-processing and graphics hardware acceleration: performance evaluation
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Finite-resolution hidden surface removal
SODA '00 Proceedings of the eleventh annual ACM-SIAM symposium on Discrete algorithms
ACM Transactions on Graphics (TOG)
GI-cube: an architecture for volumetric global illumination and rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
The virtual mesh: a geometric abstraction for efficiently computing radiosity
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Journal of Computer Science and Technology
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
A Perceptually-Driven Parallel Algorithm for Efficient Radiosity Simulation
IEEE Transactions on Visualization and Computer Graphics
Interactive Virtual Relighting of Real Scenes
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
An efficient instantiation algorithm for simulating radiant energy transfer in plant models
ACM Transactions on Graphics (TOG)
DGCI '02 Proceedings of the 10th International Conference on Discrete Geometry for Computer Imagery
Parallel ray tracing on a chip
Practical parallel rendering
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
Automatic Creation of Object Hierarchies for Radiosity Clustering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
On the computational complexity of hierarchical radiosity
Computer Science in Perspective
Global illumination animation with random radiance representation
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Citywalk: A Second Generation Walkthrough System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Applied Numerical Mathematics - Special issue: Applied numerical computing: Grid generation and solution methods for advanced simulations
Stochastic iteration for nondiffuse global illumination
Graphics programming methods
Real-time obscurances with color bleeding
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Fast and detailed approximate global illumination by irradiance decomposition
ACM SIGGRAPH 2005 Papers
Stochastic glossy global illumination on the GPU
Proceedings of the 21st spring conference on Computer graphics
Light animation with precomputed light paths on the GPU
GI '06 Proceedings of Graphics Interface 2006
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Analytical compensation of inter-reflection for pattern projection
Proceedings of the ACM symposium on Virtual reality software and technology
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Implicit visibility and antiradiance for interactive global illumination
ACM SIGGRAPH 2007 papers
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Consistent interactive augmentation of live camera images with correct near-field illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Adaptive density estimation using an orthogonal series for global illumination
Computers and Graphics
Speculative parallelization of multipath radiosity algorithm
SPECTS'09 Proceedings of the 12th international conference on Symposium on Performance Evaluation of Computer & Telecommunication Systems
ACM SIGGRAPH ASIA 2009 Courses
Information-theory-based oracles for hierarchical radiosity
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A modern declarative surface shader for X3D
Proceedings of the 15th International Conference on Web 3D Technology
Partial, multi-scale precomputed radiance transfer
Proceedings of the 24th Spring Conference on Computer Graphics
The universal projection for computing data carried on the hemisphere
Computer-Aided Design
Variable-Source Shading Analysis
International Journal of Computer Vision
Shadow generation of linear light source without 3D reconstruction
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Shadow segmentation using time-of-flight cameras
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Specularity detection using time-of-flight cameras
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part II
Parallel hierarchical radiosity: the PIT approach
PARA'04 Proceedings of the 7th international conference on Applied Parallel Computing: state of the Art in Scientific Computing
A low complexity discrete radiosity method
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
Reflected and transmitted irradiance from area sources using vertex tracing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Group accelerated shooting methods for radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Information theory tools for scene discretization
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Space-time hierarchical radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
Taking advantage of low radiative coupling in 3D urban models
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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From the Publisher:The radiosity method, originally a computation tool for thermal engineers, has evolved in recent years into a powerful and flexible simulation technique for radiant energy transfer. The ability to compute quantitatively accurate simulations of light transfers has opened a vast domain of applications for computer graphics. Thermal radiation studies, lighting design and remote sensing are a few of the fields affected by this exciting technique for producing synthetic images. Here, the authors reformulate some of the most recent and innovative research results into a consistent framework, allowing readers to quickly acquire a comprehensive view of the technique and its derivatives. In addition to reviewing practical issues and offering recommendations, the authors also provide a complete theoretical presentation of the various radiosity algorithms. Special highlights include 93 illustrations and 45 color plates and a practical guide which provides detailed information on various design issues for the development of global illumination software.