Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Bounds and error estimates for radiosity
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A framework for the analysis of error in global illumination algorithms
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Radiosity and Global Illumination
Radiosity and Global Illumination
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
Image Analysis and Mathematical Morphology
Image Analysis and Mathematical Morphology
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Bucket-like space partitioning data structures with applications to ray-tracing
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Fast calculation of soft shadow textures using convolution
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
An efficient instantiation algorithm for simulating radiant energy transfer in plant models
ACM Transactions on Graphics (TOG)
Visibility and its dynamics in a PDE based implicit framework
Journal of Computational Physics
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Imperfect shadow maps for efficient computation of indirect illumination
ACM SIGGRAPH Asia 2008 papers
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
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