Computational geometry: an introduction
Computational geometry: an introduction
A linear-time simple bounding volume algorithm
Graphics Gems III
SCG '94 Proceedings of the tenth annual symposium on Computational geometry
Computational geometry in C
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A comparison of sequential Delaunay triangulation algorithms
Proceedings of the eleventh annual symposium on Computational geometry
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The Grid File: An Adaptable, Symmetric Multikey File Structure
ACM Transactions on Database Systems (TODS)
Optimal Expected-Time Algorithms for Closest Point Problems
ACM Transactions on Mathematical Software (TOMS)
Lecture Notes on Bucket Algorithms
Lecture Notes on Bucket Algorithms
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Effective nearest neighbors searching on the hyper-cube, with applications to molecular clustering
Proceedings of the fourteenth annual symposium on Computational geometry
Cost prediction for ray shooting
Proceedings of the eighteenth annual symposium on Computational geometry
Resolution adaptive volume sculpting
Graphical Models - Volume modeling
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
The BOXEL framework for 2.5D data with applications to virtual drivethroughs and ray tracing
Computational Geometry: Theory and Applications
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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