Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A randomized algorithm for closest-point queries
SIAM Journal on Computing
An O(n log n) algorithm for the all-nearest-neighbors problem
Discrete & Computational Geometry
A deterministic algorithm for partitioning arrangements of lines and its application
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Ray shooting in polygons using Geodesic triangulations
Proceedings of the 18th international colloquium on Automata, languages and programming
Space-efficient ray-shooting and intersection searching: algorithms, dynamization, and applications
SODA '91 Proceedings of the second annual ACM-SIAM symposium on Discrete algorithms
STOC '92 Proceedings of the twenty-fourth annual ACM symposium on Theory of computing
Quality mesh generation in three dimensions
SCG '92 Proceedings of the eighth annual symposium on Computational geometry
Approximate closest-point queries in high dimensions
Information Processing Letters
Simplicial mesh generation with applications
Simplicial mesh generation with applications
A pedestrian approach to ray shooting: shoot a ray, take a walk
SODA '93 Proceedings of the fourth annual ACM-SIAM Symposium on Discrete algorithms
An optimal algorithm for approximate nearest neighbor searching
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
Visibility and intersectin problems in plane geometry
SCG '85 Proceedings of the first annual symposium on Computational geometry
The cost of balancing generalized quadtrees
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Stabbing triangulations by lines in 3D
Proceedings of the eleventh annual symposium on Computational geometry
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
Collision detection for fly-throughs in virtual environments
Proceedings of the twelfth annual symposium on Computational geometry
Bucket-like space partitioning data structures with applications to ray-tracing
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Average-case ray shooting and minimum weight triangulations
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Realistic input models for geometric algorithms
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Approximation algorithms for multiple-tool miling
Proceedings of the fourteenth annual symposium on Computational geometry
An exact interactive time visibility ordering algorithm for polyhedral cell complexes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Efficient algorithms for geometric optimization
ACM Computing Surveys (CSUR)
On the all-pairs Euclidean short path problem
Proceedings of the sixth annual ACM-SIAM symposium on Discrete algorithms
Separation-sensitive collision detection for convex objects
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
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