ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
Ray tracing complex models containing surface tessellations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An introduction to ray tracing
An introduction to ray tracing
A linear-time simple bounding volume algorithm
Graphics Gems III
Proximity clouds—an acceleration technique for 3D grid traversal
The Visual Computer: International Journal of Computer Graphics
Faster ray tracing using adaptive grids and area sampling
Faster ray tracing using adaptive grids and area sampling
IEEE Computer Graphics and Applications
Sequential and parallel algorithms for ray tracing complex scenes
Sequential and parallel algorithms for ray tracing complex scenes
Bucket-like space partitioning data structures with applications to ray-tracing
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Enhanced breadth-first ray tracing
Journal of Graphics Tools
Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision
IEEE Transactions on Visualization and Computer Graphics
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
A Benchmark for Animated Ray Tracing
IEEE Computer Graphics and Applications
Massively Parallel Software Rendering for Visualizing Large-Scale Data Sets
IEEE Computer Graphics and Applications
Parallel ray tracing on a chip
Practical parallel rendering
Automatic Creation of Object Hierarchies for Radiosity Clustering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Interactive ray tracing for volume visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
Implicit and dynamic trees for high performance rendering
Proceedings of Graphics Interface 2011
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We introduce a new hybrid approach to space subdivision for ray tracing. The technique builds on the efficiency of the regular grid in scenes with uniformly distributed objects. Regions of such distribution are identified and their spatial decomposition recursively improved through application of heterogeneous local and subvoxel grids. This isolates empty areas and equalizes voxel occupancy. The method outperforms the regular grid technique by a factor of 5 to 50 in compact scenes. In scenes with highly irregular distributions of objects, the acceleration factor rises to hundreds and, if the method is combined with an area interpolator, to thousands.