Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Multiprocessor methods for computer graphics rendering
Multiprocessor methods for computer graphics rendering
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Volume rendering on the MasPar MP-1
VVS '92 Proceedings of the 1992 workshop on Volume visualization
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Application-controlled demand paging for out-of-core visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
High performance visualization of time-varying volume data over a wide-area network status
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Texture hardware assisted rendering of time-varying volume data
Proceedings of the conference on Visualization '01
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Interactive Texture-Based Volume Rendering for Large Data Sets
IEEE Computer Graphics and Applications
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualizing Time-Varying Volume Data
Computing in Science and Engineering
Advanced visualization technology for terascale particle accelerator simulations
Proceedings of the 2002 ACM/IEEE conference on Supercomputing
Journal of Parallel and Distributed Computing
IEICE - Transactions on Information and Systems
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For some time, production visualization was almost exclusively done by using high-end graphics workstations. Generally, rendering of the data on the graphics workstation was preceded by a feature extraction step and a geometric modeling step to significantly reduce the size of the data to berendered. While the graphics workstation allowed interactive visualization of the extracted data, looking only at a lower resolution and polygonalrepresentation of the data defeated the original purpose of performing the high-resolution simulation/scanning. In this article, the authors describe twohighly scalable, parallel software volume-rendering algorithms-one renders unstructured grid volume data and the other renders isosurfaces.