SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for performance evaluation of real-time rendering algorithms in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Time-critical multiresolution scene rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Massively Parallel Software Rendering for Visualizing Large-Scale Data Sets
IEEE Computer Graphics and Applications
A Fast QoS Adaptation Algorithm for MPEG-4 Multimedia Applications
IDMS/PROMS 2002 Proceedings of the Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems: Protocols and Systems for Interactive Distributed Multimedia
Enabling Multimedia QoS Control with Black-Box Modelling
Soft-Ware 2002 Proceedings of the First International Conference on Computing in an Imperfect World
Database and display algorithms for interactive visualization of architectural models
Database and display algorithms for interactive visualization of architectural models
3D game content distributed adaptation in heterogeneous environments
EURASIP Journal on Advances in Signal Processing
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Advanced multimedia applications such as those being developed within Ambient Intelligence typically share common characteristics, viz. the need to be able to access a wide variety of multimedia content using a heterogeneous communication and consumption infrastructure, in combination with low cost and low power requirements. The fact that a large variety of heterogeneous multimedia content has potentially to be dealt with (depending on user preferences and interaction) can lead to a cost inefficient overdimensioning of network and terminal resources. To tackle this issue, advanced resource management techniques are needed that make trade-offs on the fly to match the content bandwidth, the media coding and rendering complexity to the available network and terminal resources, while maximizing the overall perceived quality. This process is often referred to as Quality of Service (QoS) management. This paper illustrates the need to perform aspects of the overall QoS management on the terminal (Terminal QoS). The Terminal QoS for 3D graphics rendering on a software terminal (TriMedia set-top box) and reconfigurable platform is described in detail.