ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
On ray tracing parametric surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Ray tracing parametric patches
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Superquadrics and Angle-Preserving Transformations
IEEE Computer Graphics and Applications
Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision
IEEE Transactions on Visualization and Computer Graphics
Hierarchical Data Structures and Algorithms for Computer Graphics
IEEE Computer Graphics and Applications
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
It's Really Not a Rendering Bug, You See ...
IEEE Computer Graphics and Applications
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Practical Point-in-Polygon Tests Using CSG Representations of Polygons
ALENEX '99 Selected papers from the International Workshop on Algorithm Engineering and Experimentation
Ray traced scalar fields with shaded polygonal output
VIS '90 Proceedings of the 1st conference on Visualization '90
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A new method for speeding up ray tracing NURBS surfaces
Computers and Graphics
Two-level ray tracing with reordering for highly complex scenes
Proceedings of Graphics Interface 2010
Consistent normal interpolation
ACM SIGGRAPH Asia 2010 papers
Surface-Independent direct-projected augmented reality
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Realistic and interactive visualization of high-density plant ecosystems
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
GPU ray tracing: comparative study on ray-triangle intersection algorithms
Transactions on Computational Science XIX
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An approach to ray tracing complex models containing mathematically defined surfaces is presented. Parametric and implicit surfaces, and boolean combinations of these, are first tessellated into triangles. The resulting triangles from many such surfaces are organized in a hierachy of lists and 3D grids, allowing efficient calculation of ray/model intersections.The technique has been used to ray trace models containing billions of traiangles and surfaces never before ray traced. The organizing scheme developed is also independently useful for efficiently ray tracing any complex model, whether or not it contains surface tessellations.