SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Ray tracing complex models containing surface tessellations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
An introduction to ray tracing
An introduction to ray tracing
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Multidimensional binary search trees used for associative searching
Communications of the ACM
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Interactive Sampling and Rendering for Complex and Procedural Geometry
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Digital Design of Nature: Computer Generated Plants and Organics
Digital Design of Nature: Computer Generated Plants and Organics
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Distributed Interactive Ray Tracing of Dynamic Scenes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
An interactive out-of-core rendering framework for visualizing massively complex models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Hierarchical image-based rendering using texture mapping hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Massive model visualization using realtime ray tracing
ACM SIGGRAPH 2007 courses
Massive model visualization using realtime ray tracing
ACM SIGGRAPH 2008 classes
Real-Time Illumination of Foliage Using Depth Maps
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Expressive illumination of foliage based on implicit surfaces
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
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Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remains a highly challenging task in computer graphics. Convincing and non-artificial scenes require many thousands to millions of plants, each modeled with a high degree of geometric, shading, and lighting detail. At the same time many applications demand interactive rendering at high fidelity. In this paper we demonstrate a ray tracing based approach that does not rely on geometric simplification. Using real-time ray tracing technology, we are able to directly render the highly complex original models with advanced shading and lighting, including pixel-accurate shadows, and even high dynamic range lighting from environment maps. On high-end PCs we obtain interactive performance with reduced quality that quickly converges to high quality in static situations. On clusters of PCs high quality can be sustained even at interactive rates. We demonstrate these results using a highly complex forest model.