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PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
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ACM SIGGRAPH 2005 Papers
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I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
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NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
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EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Real-Time Illumination of Foliage Using Depth Maps
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
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Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Rendering trees with indirect lighting in real time
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
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This paper presents an approach for vivid representations of foliage based on implicit surfaces. It approximates the complex lighting interaction within the foliage and enables a clear illustration of its general shape and local density, thus supporting the three-dimensional depth cue of the viewer. Due to its straightforward implementation as a preprocessing step that only adjusts the normal vectors of the geometry, this method has no additional memory requirements during the rendering process, and is especially applicable to real-time visualizations.