Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Line-Art Rendering of 3D-Models
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Real-time pen-and-ink illustration of landscapes
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
A stylized cartoon hair renderer
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Engaging viewers through nonphotorealistic visualizations
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs)
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 classes
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Computer-generated tie-dyeing using a 3D diffusion graph
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Animated construction of line drawings
Proceedings of the 2011 SIGGRAPH Asia Conference
Temporal noise control for sketchy animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
View-Dependent line drawings for 3d scenes
Transactions on Edutainment VII
Controlling color regions of leaves with painting techniques for landscape arts
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Expressive illumination of foliage based on implicit surfaces
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Geometric clustering for line drawing simplification
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Segmentation-based 3D artistic rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with as much detail and expression as possible. These methods break down when the scene is composed of many small, overlapping details that are not individually resolvable. We propose a hybrid 2D/3D pipeline that incorporates image processing with the full scene geometry to extract regions which may require special handling. For silhouette renderings, grayscale value is matched to a sample rendering while preserving important edges and texture. For hatched areas, the approximate surface properties of each logical region is represented. The result is an image that is more clear for informative purposes, and more artistic for aesthetic purposes.