Computer-generated tie-dyeing using a 3D diffusion graph

  • Authors:
  • Yuki Morimoto;Kenji Ono

  • Affiliations:
  • RIKEN;RIKEN

  • Venue:
  • ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
  • Year:
  • 2010

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Abstract

Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of non-photorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, we propose a new framework for simulating dyeing techniques that considers the geometry of the folded cloth. Our simulation framework of dyeing in folded woven cloth is based on a novel dye transfer model that considers diffusion, adsorption, and supply. The dye transfer model is discretized on a 3D graph to approximate the folded woven cloth designed by user interactions. We also develop new methods for dip dyeing and tie-dyeing effects. Comparisons of our simulated results with real dyeing demonstrate that our simulation is capable of representing characteristics of dyeing.