Segmentation-based 3D artistic rendering

  • Authors:
  • Alexander Kolliopoulos;Jack M. Wang;Aaron Hertzmann

  • Affiliations:
  • University of Toronto;University of Toronto;University of Toronto

  • Venue:
  • EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
  • Year:
  • 2006

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Abstract

This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.