Fast paint texture

  • Authors:
  • Aaron Hertzmann

  • Affiliations:
  • New York University and University of Washington

  • Venue:
  • NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
  • Year:
  • 2002

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Abstract

We present a technique for simulating the physical appearance of paint strokes under lighting. This technique is easy-to-implement and very fast, yet produces realistic results. The system processes a painting composed of a list of brush strokes. A height map is assigned to each stroke, and a height field for the painting is produced by rendering the brush strokes textured with the height maps. The final painting is rendered by bump-mapping the painting's colors with the height map. The entire process takes only a few seconds on current hardware.