Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
User-guided composition effects for art-based rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
ACM SIGGRAPH 2004 Papers
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Interactive watercolor rendering with temporal coherence and abstraction
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2006 Papers
Structure-preserving manipulation of photographs
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Ardeco: automatic region detection and conversion
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Segmentation-based 3D artistic rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive by-example design of artistic packing layouts
ACM Transactions on Graphics (TOG)
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In art, grouping plays a major role to convey relationships of objects and the organization of scenes. It is separated from style, which only determines how groups are rendered to achieve a visual abstraction of the depicted scene. We present an approach to interactively derive grouping information in a dynamic 3D scene. Our solution is simple and general. The resulting grouping information can be used as an input to any "rendering style". We provide an efficient solution based on an extended mean-shift algorithm customized by user-defined criteria. The resulting system is temporally coherent and real-time. The computational cost is largely determined by the scene's structure rather than by its geometric complexity.