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Computer-generated pen-and-ink illustration
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International Journal of Computer Vision - Special issue on computer vision research at NEC Research Institute
Algorithms for Defining Visual Regions-of-Interest: Comparison with Eye Fixations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stylization and abstraction of photographs
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CGI '01 Computer Graphics International 2001
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 3 - Volume 3
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Human facial illustrations: Creation and psychophysical evaluation
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ACM SIGGRAPH 2004 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
Stylized Augmented Reality for Improved Immersion
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Stroke Surfaces: Temporally Coherent Artistic Animations from Video
IEEE Transactions on Visualization and Computer Graphics
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IEEE Transactions on Image Processing
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ACM SIGGRAPH 2006 Sketches
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Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
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ACM SIGGRAPH 2007 papers
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Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
Evaluation of real-world and computer-generated stylized facial expressions
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ACM SIGGRAPH 2007 courses
Retargeting Images and Video for Preserving Information Saliency
IEEE Computer Graphics and Applications
Clip Art Rendering of Smooth Isosurfaces
IEEE Transactions on Visualization and Computer Graphics
Edge-preserving decompositions for multi-scale tone and detail manipulation
ACM SIGGRAPH 2008 papers
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3D dynamic grouping for guided stylization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
A gentle introduction to bilateral filtering and its applications
ACM SIGGRAPH 2008 classes
Video puppetry: a performative interface for cutout animation
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MM '08 Proceedings of the 16th ACM international conference on Multimedia
Comics Stylization from Photographs
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
International Journal of Computer Vision
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Light warping for enhanced surface depiction
ACM SIGGRAPH 2009 papers
Abstraction of 2D shapes in terms of parts
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Non-linear aperture for stylized depth of field
SIGGRAPH 2009: Talks
Fast Shape-Simplifying Image Abstraction Using Graphics Hardware
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
A Real-Time Video Illustration Using CUDA
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Investigating the effect of real-time stylisation techniques on user task performance
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Abstraction of photographs: a comics style approach
ECC'09 Proceedings of the 3rd international conference on European computing conference
Biometric User Authentication Based on 3D Face Recognition Under Ubiquitous Computing Environment
ICIC '07 Proceedings of the 3rd International Conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications. With Aspects of Artificial Intelligence
Interactive painterly stylization of images, videos and 3D animations
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
GradientShop: A gradient-domain optimization framework for image and video filtering
ACM Transactions on Graphics (TOG)
Interactive system for efficient video cartooning
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Biometric driver authentication based on 3D face recognition for telematics applications
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Painterly animation using video semantics and feature correspondence
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Video stylization for digital ambient displays of home movies
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
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Geodesic image and video editing
ACM Transactions on Graphics (TOG)
Cosaliency: where people look when comparing images
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Movie2Comics: a feast of multimedia artwork
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ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Automated hedcut illustration using isophotes
SG'10 Proceedings of the 10th international conference on Smart graphics
Extended papers from NPAR 2010: Stylized ambient displays of digital media collections
Computers and Graphics
Saliency-based fidelity adaptation preprocessing for video coding
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Interactive schematic summaries for exploration of surveillance video
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Image smoothing via L0 gradient minimization
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Image and video abstraction by multi-scale anisotropic Kuwahara filtering
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Image simplification and vectorization
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Spatio-temporal analysis for parameterizing animated lines
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XDoG: advanced image stylization with eXtended Difference-of-Gaussians
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Efficient image/video retexturing using parallel bilateral grids
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Image and Vision Computing
Adaptive manifolds for real-time high-dimensional filtering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient and robust 3D line drawings using difference-of-Gaussian
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A Low-Memory, Straightforward and Fast Bilateral Filter Through Subsampling in Spatial Domain
Computer Graphics Forum
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
Computer Graphics Forum
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Combining sketch and tone for pencil drawing production
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Texture-preserving abstraction
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Stipple placement using distance in a weighted graph
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
Quicktoon: a real-time video stylization and sharing system on general processors
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SD Models: Super-Deformed Character Models
Computer Graphics Forum
VEA 2012: Interactive image/video retexturing using GPU parallelism
Computers and Graphics
Edge-preserving image decomposition using L1 fidelity with L0 gradient
SIGGRAPH Asia 2012 Technical Briefs
Really quick shift: image segmentation on a GPU
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Gloss perception in painterly and cartoon rendering
ACM Transactions on Graphics (TOG)
Real-time directional stylization of images and videos
Multimedia Tools and Applications
Stylizing animation by example
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Artistic minimal rendering with lines and blocks
Graphical Models
Morphable guidelines for the human head
Proceedings of the Symposium on Computational Aesthetics
Structure-preserving image smoothing via region covariances
ACM Transactions on Graphics (TOG)
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ACM Transactions on Graphics (TOG)
Structure and aesthetics in non-photorealistic images
Proceedings of Graphics Interface 2013
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Post-processing NPR effects for video games
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
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Computers and Graphics
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We present an automatic, real-time video and image abstraction framework that abstracts imagery by modifying the contrast of visually important features, namely luminance and color opponency. We reduce contrast in low-contrast regions using an approximation to anisotropic diffusion, and artificially increase contrast in higher contrast regions with difference-of-Gaussian edges. The abstraction step is extensible and allows for artistic or data-driven control. Abstracted images can optionally be stylized using soft color quantization to create cartoon-like effects with good temporal coherence. Our framework design is highly parallel, allowing for a GPU-based, real-time implementation. We evaluate the effectiveness of our abstraction framework with a user-study and find that participants are faster at naming abstracted faces of known persons compared to photographs. Participants are also better at remembering abstracted images of arbitrary scenes in a memory task.