Really quick shift: image segmentation on a GPU

  • Authors:
  • Brian Fulkerson;Stefano Soatto

  • Affiliations:
  • Department of Computer Science, University of California, Los Angeles;Department of Computer Science, University of California, Los Angeles

  • Venue:
  • ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
  • Year:
  • 2010

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Abstract

The paper presents an exact GPU implementation of the quick shift image segmentation algorithm. Variants of the implementation which use global memory and texture caching are presented, and the paper shows that a method backed by texture caching can produce a 10-50X speedup for practical images, making computation of super-pixels possible at 5-10Hz on modest sized (256x256) images.