Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The 3D marching lines algorithm
Graphical Models and Image Processing
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Formulated Silhouettes for Sketching Terrain
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Interactive stylized silhouette for point-sampled geometry
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2006 Papers
Robust Smooth Feature Extraction from Point Clouds
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Apparent ridges for line drawing
ACM SIGGRAPH 2007 papers
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs)
IEEE Transactions on Visualization and Computer Graphics
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Spline-based feature curves from point-sampled geometry
The Visual Computer: International Journal of Computer Graphics
Line-art illustration of dynamic and specular surfaces
ACM SIGGRAPH Asia 2008 papers
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Light warping for enhanced surface depiction
ACM SIGGRAPH 2009 papers
Real-Time Shape Illustration Using Laplacian Lines
IEEE Transactions on Visualization and Computer Graphics
Parallel and accurate Poisson disk sampling on arbitrary surfaces
SIGGRAPH Asia 2011 Sketches
Efficient and robust 3D line drawings using difference-of-Gaussian
Graphical Models
Interactive silhouette rendering for point-based models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Splatting lines for 3D mesh illustration
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
An Intrinsic Algorithm for Parallel Poisson Disk Sampling on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
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While 3D line drawing techniques have become well established in the past decade, most are only suitable for polygonal meshes. This paper presents splatting lines, a unified framework for generating line drawings from various types of 3D models, including point clouds, volumes, and polygonal meshes. In contrast to the existing mesh-based approaches, our method takes a densely sampled point cloud as input. It renders two diffuse shading images using splatting with different parameters and then generates line drawings by subtracting these images. Our point-based approach can be easily extended to polygonal meshes and volumes by an efficient (iso-)surface sampling method. Our method is highly efficient and it does not require any pre-computation. It is also more robust to the mesh tessellation than existing mesh-based techniques. Experimental results indicate the advantages of our method in terms of both performance and quality.