Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fine tone control in hardware hatching
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Computational Line Geometry
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
Estimating the tensor of curvature of a surface from a polyhedral approximation
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Estimating differential quantities using polynomial fitting of osculating jets
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A novel cubic-order algorithm for approximating principal direction vectors
ACM Transactions on Graphics (TOG)
Estimating Curvatures and Their Derivatives on Triangle Meshes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Three-dimensional shape rendering from multiple images
Graphical Models
Multiperspective Projection and Collineation
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2006 Papers
Sketching shiny surfaces: 3D shape extraction and depiction of specular surfaces
ACM Transactions on Applied Perception (TAP)
Interactive refractions with total internal reflection
GI '07 Proceedings of Graphics Interface 2007
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Illustration of complex real-world objects using images with normals
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
Focal surfaces of discrete geometry
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Image-Space Caustics and Curvatures
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
GPU curvature estimation on deformable meshes
I3D '11 Symposium on Interactive 3D Graphics and Games
Spatio-temporal analysis for parameterizing animated lines
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
A Stylized Approach for Pencil Drawing from Photographs
Computer Graphics Forum
Technical Section: Pencil rendering on 3D meshes using convolution
Computers and Graphics
Rendering of 3D Meshes by Feature-Guided Convolution
International Journal of Advanced Pervasive and Ubiquitous Computing
Technical Section: Interactive example-based hatching
Computers and Graphics
Depicting stylized materials with vector shade trees
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
Curvature tensor computation by piecewise surface interpolation
Computer-Aided Design
Line-based sunken relief generation from a 3D mesh
Graphical Models
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and specular (reflective and refractive) surfaces. We first introduce a real-time principal direction estimation algorithm to determine the line stroke directions on dynamic opaque objects using neighboring normal ray triplets. To render reflections or refractions in a line-art style, we develop a stroke direction propagation algorithm by using multi-perspective projections to propagate the stroke directions from the nearby opaque objects onto specular surfaces. Finally, we present an image-space stroke mapping method to draw line strokes using the computed or propagated stroke directions. We implement these algorithms using a GPU and demonstrate real-time illustrations of scenes with dynamic and specular 3D models in line-art styles.