Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Modeling pigmented materials for realistic image synthesis
ACM Transactions on Graphics (TOG)
Hierarchical Poisson disk sampling distributions
Proceedings of the conference on Graphics interface '92
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Observational model of blenders and erasers in computer-generated pencil rendering
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fine tone control in hardware hatching
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
A feature-based pencil drawing method
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
Volumetric Modeling of Colored Pencil Drawing
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Estimating the tensor of curvature of a surface from a polyhedral approximation
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A novel cubic-order algorithm for approximating principal direction vectors
ACM Transactions on Graphics (TOG)
Estimating Curvatures and Their Derivatives on Triangle Meshes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
CGIV '04 Proceedings of the International Conference on Computer Graphics, Imaging and Visualization
Colored Pencil Filter with Custom Colors
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
DBSC-based pencil style simulation for line drawings
Proceedings of the 2006 international conference on Game research and development
Automatic generation of pencil drawing using LIC
ACM SIGGRAPH 2002 conference abstracts and applications
Creating colored pencil style images by drawing strokes based on boundaries of regions
CGI '05 Proceedings of the Computer Graphics International 2005
Multiple illuminated paper textures for drawing strokes
CGI '05 Proceedings of the Computer Graphics International 2005
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Line-art illustration of dynamic and specular surfaces
ACM SIGGRAPH Asia 2008 papers
Fluid-based hatching for tone mapping in line illustrations
The Visual Computer: International Journal of Computer Graphics
Computational Aesthetics 2008: Automatically mimicking unique hand-drawn pencil lines
Computers and Graphics
Convolution filter based pencil drawing and its implementation on GPU
APPT'07 Proceedings of the 7th international conference on Advanced parallel processing technologies
Estimating principal properties on triangular meshes
ICHIT'11 Proceedings of the 5th international conference on Convergence and hybrid information technology
IdiotPencil: An Interactive System for Generating Pencil Drawings from 3D Polygonal Models
CADGRAPHICS '11 Proceedings of the 2011 12th International Conference on Computer-Aided Design and Computer Graphics
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We produce various styles of pencil drawings from a 3D triangular mesh using a new two-phase approach based on convolution. First, we generate the noise particles and integration directions required for convolution on the mesh and project them onto the image space. We then use the improved convolution algorithm to integrate the projected noise along the generated integration directions. This scheme produces pencil drawings in different styles, including feature-conveying, monochrome tone-depicting and smooth color-depicting styles, examples of which are provided in this study. This rendering process is temporally coherent. Therefore, it can be used to create drawing-styled animations.