Rendering of 3D Meshes by Feature-Guided Convolution

  • Authors:
  • Yue Qi

  • Affiliations:
  • Hebei Private Building Engineering Company, Hebei, China

  • Venue:
  • International Journal of Advanced Pervasive and Ubiquitous Computing
  • Year:
  • 2012

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Abstract

The author presents a feature-guided convolution method for rendering a 3D triangular mesh. In Their work, they compute feature directions on the vertices of a mesh and generate noise on the faces of a mesh. After projecting the directions and noise into 2D image space, the author executes convolution to render the mesh. They used three feature directions: a principal direction, the tangent of an isocurve of view-dependent features, and the tangent of an isophote curve. By controlling the value of noise, the author can produce several non-photorealistic rendering effects such as pencil drawing and hatching. This rendering process is temporally coherent and can therefore be used to create artistic styled animations.