Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Processing images and video for an impressionist effect
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Algorithm 778: L-BFGS-B: Fortran subroutines for large-scale bound-constrained optimization
ACM Transactions on Mathematical Software (TOMS)
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An optimal algorithm for approximate nearest neighbor searching fixed dimensions
Journal of the ACM (JACM)
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-Photorealistic Rendering
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Image and video based painterly animation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Line-art illustration of dynamic and specular surfaces
ACM SIGGRAPH Asia 2008 papers
Stylized depiction of images based on depth perception
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Extended papers from NPAR 2010: Non-photorealistic, depth-based image editing
Computers and Graphics
Consistent stylization and painterly rendering of stereoscopic 3D images
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Adding lighting and viewing effects to digital images
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Special Section on Expressive Graphics: Stereoscopic 3D image stylization
Computers and Graphics
Hi-index | 0.00 |
In recent years considerable interest has been given to non-photorealistic rendering of photographs, video, and 3D models for illustrative or artistic purposes. Conventional 2D inputs such as photographs and video are easy to create and capture, while 3D models allow for a wider variety of stylization techniques, such as cross-hatching. In this paper, we propose using video with depth information (2.5-D video) to combine the advantages of 2D and 3D input. 2.5-D video is becoming increasingly easy to capture, and with the additional depth information, stylization techniques that require shape information can be applied. However, because 2.5-D video contains only limited shape information and 3D correspondence over time is unknown, it is difficult to create temporally coherent stylized animations directly from raw 2.5-D video. In this paper, we present techniques for processing 2.5-D video to overcome these drawbacks, and demonstrate several styles that can be created using these techniques.