Generating Comics from 3D Interactive Computer Graphics
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2006 Papers
Movie2Comics: a feast of multimedia artwork
Proceedings of the international conference on Multimedia
Using eye-tracking data for automatic film comic creation
Proceedings of the Symposium on Eye Tracking Research and Applications
Film comic reflecting camera-works
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
Automatic stylistic manga layout
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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Semi-automated solutions can transform the images of a film into a comic strip. Whereas the conversion of movies [Hwang et al. 2006] and 3D games [Shamir et al. 2006] to comics has been addressed before, we propose novel ways of user interaction and--most prominently--leverage much information from a movie's screenplay. Thanks to standard screenplays' highly structured "studio format," we can employ textual analysis at several stages: • The line counts of the scenes in the screenplay are used to estimate every scene's temporal placement in the film. • The scenes' dialogue is extracted from the screenplay and turned into speech balloons placed sequentially. • Verbal directions such as (whispers) are recognized and mirrored by corresponding type and speech balloon styles. • If a character's dialogue is interrupted by actions, its different parts are used to form a double-burger style speech balloon. • Offscreen speech is put into a speech balloon emanating from a panel's side; a voice-over is placed in a rectangle. • Verbs in action lines such as The VASE crashes onto the floor. are recognized and turned into noise balloons.