From movie to comic, informed by the screenplay

  • Authors:
  • Jacqueline Preu;Jörn Loviscach

  • Affiliations:
  • Hochschule Bremen;Hochschule Bremen

  • Venue:
  • ACM SIGGRAPH 2007 posters
  • Year:
  • 2007

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Abstract

Semi-automated solutions can transform the images of a film into a comic strip. Whereas the conversion of movies [Hwang et al. 2006] and 3D games [Shamir et al. 2006] to comics has been addressed before, we propose novel ways of user interaction and--most prominently--leverage much information from a movie's screenplay. Thanks to standard screenplays' highly structured "studio format," we can employ textual analysis at several stages: • The line counts of the scenes in the screenplay are used to estimate every scene's temporal placement in the film. • The scenes' dialogue is extracted from the screenplay and turned into speech balloons placed sequentially. • Verbal directions such as (whispers) are recognized and mirrored by corresponding type and speech balloon styles. • If a character's dialogue is interrupted by actions, its different parts are used to form a double-burger style speech balloon. • Offscreen speech is put into a speech balloon emanating from a panel's side; a voice-over is placed in a rectangle. • Verbs in action lines such as The VASE crashes onto the floor. are recognized and turned into noise balloons.