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This paper describes different interactive, non photorealistic techniques which can be easily applied to video games. Based on a study of art and games, an emphasis is put on considering NPR tools as basic elements to provide different styles and moods, to convey different emotional and experiential representations of a game. We restrict ourselves to screen based effects, which permits any existing game to use our framework with practically no integration cost. This allows us not only to comply with user preferences in rendering style, but also the creation of multiple gaming experiences out of the same game. We show the resulting effects in an in-house videogame and in standard Unity demos, and show how the users can change the style of the videogame by means of a menu.