Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Assessing the effect of non-photorealistic rendered images in CAD
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-Photorealistic Rendering
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3D Illustrative Effects for Animating Line Drawings
IV '00 Proceedings of the International Conference on Information Visualisation
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Designing effective step-by-step assembly instructions
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Human facial illustrations: Creation and psychophysical evaluation
ACM Transactions on Graphics (TOG)
Visual interest and NPR: an evaluation and manifesto
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Rendering complexity in computer-generated pen-and-ink illustrations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Proceedings of the working conference on Advanced visual interfaces
Density Measure for Line-Drawing Simplification
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Geometric clustering for line drawing simplification
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Partial visibility for stylized lines
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
3D dynamic grouping for guided stylization
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Adaptive cutaways for comprehensible rendering of polygonal scenes
ACM SIGGRAPH Asia 2008 papers
Fast high-quality line visibility
Proceedings of the 2009 symposium on Interactive 3D graphics and games
How well do line drawings depict shape?
ACM SIGGRAPH 2009 papers
ACM Transactions on Graphics (TOG)
Investigating the effect of real-time stylisation techniques on user task performance
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Volume composition and evaluation using eye-tracking data
ACM Transactions on Applied Perception (TAP)
Mesh saliency and human eye fixations
ACM Transactions on Applied Perception (TAP)
Using blur to affect perceived distance and size
ACM Transactions on Graphics (TOG)
Sketcha: a captcha based on line drawings of 3D models
Proceedings of the 19th international conference on World wide web
Technical Section: Hybrid visibility compositing and masking for illustrative rendering
Computers and Graphics
Technical Section: Perceptual enhancement of two-level volume rendering
Computers and Graphics
Enhancing art history education through mobile augmented reality
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
View-Dependent line drawings for 3d scenes
Transactions on Edutainment VII
Style nodes and repolygonization for hierarchical tree-based implicit surface modelling
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
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We present an interactive system for placing emphasis in stylized renderings of 3D models. The artist chooses a camera position, an area of interest, and a rendering style for the scene. The system then automatically renders the scene with emphasis in the area of interest, an effect we call "stylized focus." Stylized focus draws the viewer's gaze to the emphasized area, through local variations in shading effects such as color saturation and contrast as well as line qualities such as texture and density. We introduce a novel algorithm for local control of line density that exhibits a degree of temporal coherence suitable for animation. Animating the area of emphasis produces an effect we call the "stylized focus pull." Finally, an eye-tracking experiment verifies that the emphasis does indeed draw the viewer's gaze to the area of interest.