Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Importance-Driven Volume Rendering
VIS '04 Proceedings of the conference on Visualization '04
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-Time Predefined Shape Cutaway with Parametric Boundaries
CGIV '05 Proceedings of the International Conference on Computer Graphics, Imaging and Visualization
Jump flooding in GPU with applications to Voronoi diagram and distance transform
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Illustrative Context-Preserving Exploration of Volume Data
IEEE Transactions on Visualization and Computer Graphics
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
IEEE Transactions on Visualization and Computer Graphics
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Exploded Views for Volume Data
IEEE Transactions on Visualization and Computer Graphics
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Feature emphasis and contextual cutaways for multimodal medical visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
An Adaptive Cutaway with Volume Context Preservation
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illustrating how mechanical assemblies work
ACM SIGGRAPH 2010 papers
See-through techniques for referential awareness in collaborative virtual reality
International Journal of Human-Computer Studies
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Illustrating how mechanical assemblies work
Communications of the ACM
Adaptive Cross-sections of Anatomical Models
Computer Graphics Forum
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
Design principles for cutaway visualization of geological models
Proceedings of the 28th Spring Conference on Computer Graphics
Drilling into complex 3D models with gimlenses
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary objects so as to expose the objects of interest. This paper introduces a method for generating cutaway renderings of polygonal scenes at interactive frame rates, using illustrative and non-photorealistic rendering cues to expose objects of interest in the context of surrounding objects. We describe a method for creating a view-dependent cutaway shape along with modifications to the polygonal rendering pipeline to create cutaway renderings. Applications for this technique include architectural modeling, path planning, and computer games.