SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Non-Photorealistic Rendering
Computers for artists who work alone
ACM SIGGRAPH Computer Graphics
Putting the artist in the loop
ACM SIGGRAPH Computer Graphics
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Tutorial: A Survey of Stroke-Based Rendering
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Illustration Watermarks for Vector Graphics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
IEEE Transactions on Visualization and Computer Graphics
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Visual interest and NPR: an evaluation and manifesto
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Interactive stylized silhouette for point-sampled geometry
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Painterly rendering controlled by multiscale image features
Proceedings of the 20th spring conference on Computer graphics
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Isoluminant color picking for non-photorealistic rendering
GI '05 Proceedings of Graphics Interface 2005
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
Tweakable light and shade for cartoon animation
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Strokes for drawings using illuminated paper surfaces
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Crowdbrush: interactive authoring of real-time crowd scenes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM Transactions on Graphics (TOG)
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs)
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 papers
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Partial visibility for stylized lines
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Fast high-quality line visibility
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A visibility algorithm for converting 3D meshes into editable 2D vector graphics
ACM SIGGRAPH 2009 papers
Computational Aesthetics 2008: Automatically mimicking unique hand-drawn pencil lines
Computers and Graphics
Painterly renderings using a synthesis of styles based on visual perception
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Interactive painterly stylization of images, videos and 3D animations
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
Sketcha: a captcha based on line drawings of 3D models
Proceedings of the 19th international conference on World wide web
ACM SIGGRAPH 2010 papers
Self-similar texture for coherent line stylization
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Artistic sketching with a painterly rendering algorithm
ACM SIGGRAPH 2010 Posters
Technical Section: Example-based curve synthesis
Computers and Graphics
Crafting 3D faces using free form portrait sketching and plausible texture inference
Proceedings of Graphics Interface 2010
Exploring frame gestures for fluid freehand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
ACM Transactions on Graphics (TOG)
Mixed-order compositing for 3D paintings
Proceedings of the 2011 SIGGRAPH Asia Conference
Insitu: sketching architectural designs in context
Proceedings of the 2011 SIGGRAPH Asia Conference
Spatio-temporal analysis for parameterizing animated lines
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Temporal noise control for sketchy animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
Highly stylised drawn animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Ridge-valley lines smoothing and optimizing
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Non-photorealistic tour into panorama
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Redeeming valleys and ridges for line-drawing
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
A 3d model feature-line extraction method using mesh sharpening
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Active strokes: coherent line stylization for animated 3D models
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Illustrative scientific visualization framework
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Mimicking hand-drawn pencil lines
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Stylized vector art from 3D models with region support
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Sketch interpretation and refinement using statistical models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Geometric clustering for line drawing simplification
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Dynamic point distribution for stroke-based rendering
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Segmentation-based 3D artistic rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Fast silhouette and crease edge synthesis with geometry shaders
Proceedings of the 28th Spring Conference on Computer Graphics
Technical Section: Interactive example-based hatching
Computers and Graphics
Stylizing animation by example
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Authoring and animating painterly characters
ACM Transactions on Graphics (TOG)
Context, detail, and conversation: using painting strategies with 3D computer animation software
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a "brush" style, then draws strokes over the model from one or more viewpoints. When the system renders the scene from any new viewpoint, it adapts the number and placement of the strokes appropriately to maintain the original look.