Self-similar texture for coherent line stylization

  • Authors:
  • Pierre Bénard;Forrester Cole;Aleksey Golovinskiy;Adam Finkelstein

  • Affiliations:
  • Grenoble University;MIT CSAIL;Princeton University;Princeton University

  • Venue:
  • NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
  • Year:
  • 2010

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Abstract

Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.