Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Quality assessment of fractalized NPR textures: a perceptual objective metric
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Two Fast Methods for High-Quality Line Visibility
IEEE Transactions on Visualization and Computer Graphics
Spatio-temporal analysis for parameterizing animated lines
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Temporal noise control for sketchy animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Active strokes: coherent line stylization for animated 3D models
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Fast silhouette and crease edge synthesis with geometry shaders
Proceedings of the 28th Spring Conference on Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Line-based sunken relief generation from a 3D mesh
Graphical Models
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Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.