Self-similar texture for coherent line stylization
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Edge-guided resolution enhancement in projectors via optical pixel sharing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
View-Dependent line drawings for 3d scenes
Transactions on Edutainment VII
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom than shading alone. A substantial challenge for making stylized line drawings from 3D models is the visibility computation. Current algorithms for computing line visibility in models of moderate complexity are either too slow for interactive rendering, or too brittle for coherent animation. We introduce two methods that exploit graphics hardware to provide fast and robust line visibility. First, we present a simple shader that performs a visibility test for high-quality, simple lines drawn with the conventional implementation. Next, we offer a full optimized pipeline that supports line visibility and a broad range of stylization options.