Fast silhouette and crease edge synthesis with geometry shaders

  • Authors:
  • Balázs Hajagos;László Szécsi;Balázs Csébfalvi

  • Affiliations:
  • Budapest University of Technology and Economics;Budapest University of Technology and Economics;Budapest University of Technology and Economics

  • Venue:
  • Proceedings of the 28th Spring Conference on Computer Graphics
  • Year:
  • 2012

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Abstract

We describe a technique to generate the geometry of silhouette and crease strokes in geometry shaders. This allows for single-pass, small-overhead rendering of conventional meshes. We exploit classic triangle adjacency information, but also introduce crease difference vectors associated with vertices in order to identify crease edges.