Handbook of pattern recognition & computer vision
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Visual interest and NPR: an evaluation and manifesto
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Evaluation of tone mapping operators using a High Dynamic Range display
ACM SIGGRAPH 2005 Papers
Non-photorealistic rendering in context: an observational study
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images
IEEE Computer Graphics and Applications
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A Statistical Evaluation of Recent Full Reference Image Quality Assessment Algorithms
IEEE Transactions on Image Processing
Self-similar texture for coherent line stylization
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Towards ground truth in geometric textures
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
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Texture fractalization is used in many existing approaches to ensure the temporal coherence of a stylized animation. This paper presents the results of a psychological user-study evaluating the relative distortion induced by a fractalization process of typical medium textures. We perform a ranking experiment, assess the agreement among the participant and study the criteria they used. Finally we show that the average co-occurrence error is an efficient quality predictor in this context.