Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A ray tracing method for illumination calculation in diffuse-specular scenes
Proceedings on Graphics interface '90
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A technical introduction to digital video
A technical introduction to digital video
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Perceptually-Driven Parallel Algorithm for Efficient Radiosity Simulation
IEEE Transactions on Visualization and Computer Graphics
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Adaptive Smpling and Bias Estimation in Path Tracing
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Selective Culling of Discontinuity Lines
Proceedings of the Eurographics Workshop on Rendering Techniques '97
A lighting model for general participating media
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
The evaluation of stylized facial expressions
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Adaptive sampling based on fuzzy inference
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A reality check for tone-mapping operators
ACM Transactions on Applied Perception (TAP)
A perceptual approach to trimming unstructured lumigraphs
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
Evaluation of real-world and computer-generated stylized facial expressions
ACM Transactions on Applied Perception (TAP)
Evaluating the perceptual realism of animated facial expressions
ACM Transactions on Applied Perception (TAP)
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Imperfect shadow maps for efficient computation of indirect illumination
ACM SIGGRAPH Asia 2008 papers
A perceptual approach to trimming and tuning unstructured lumigraphs
ACM Transactions on Applied Perception (TAP)
A psychophysical investigation of global illumination algorithms used in augmented reality
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Graphics (TOG)
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Quality assessment of fractalized NPR textures: a perceptual objective metric
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Effects of global illumination approximations on material appearance
ACM SIGGRAPH 2010 papers
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Computer Graphics Forum
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
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In this paper we introduce a new perceptual metric for efficient, high quality, global illumination rendering. The metric is based on a rendering-by-components framework in which the direct, and indirect diffuse, glossy, and specular light transport paths are separately computed and then composited to produce an image. The metric predicts the perceptual importances of the computationally expensive indirect illumination components with respect to image quality. To develop the metric we conducted a series of psychophysical experiments in which we measured and modeled the perceptual importances of the components. An important property of this new metric is that it predicts component importances from inexpensive estimates of the reflectance properties of a scene, and therefore adds negligible overhead to the rendering process. This perceptual metric should enable the development of an important new class of efficient global-illumination rendering systems that can intelligently allocate limited computational resources, to provide high quality images at interactive rates.