Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Motion compensated compression of computer animation frames
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The significance of eye movements and image acceleration for coding television image sequences
Digital images and human vision
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SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
Generating Exact Ray-Traced Animation Frames by Reprojection
IEEE Computer Graphics and Applications
Faster Image Rendering in Animation through Motion Compensated Interpolation
ICCG '93 Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics: Graphics, Design and Visualization
Perceptually-informed accelerated rendering of high quality walkthrough sequences
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
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AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
ACM SIGGRAPH 2006 Papers
Machine Graphics & Vision International Journal
A directionally adaptive edge anti-aliasing filter
Proceedings of the Conference on High Performance Graphics 2009
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ACM SIGGRAPH Asia 2010 papers
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In this paper, we consider accelerated rendering of high quality walkthrough animation sequences along predefined paths. To improve rendering performance, we use a combination of a hybrid ray tracing and Image-Based Rendering (IBR) technique and a novel perception-based antialiasing technique. In our rendering solution, we derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatiotemporal Animation Quality Metric (AQM) is used to automatically guide such a hybrid rendering. The Image Flow (IF) obtained as a byproduct of the IBR computation is an integral part of the AQM. The final animation quality is enhanced by an efficient spatiotemporal antialiasing which utilizes the IF to perform a motion-compensated filtering. The filter parameters have been tuned using the AQM predictions of animation quality as perceived by the human observer. These parameters adapt locally to the visual pattern velocity.