Preattentive processing in vision
Computer Vision, Graphics, and Image Processing
Technometrics
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Visualizing real-time multivariate data using preattentive processing
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
How not to lie with visualization
Computers in Physics
High-speed visual estimation using preattentive processing
ACM Transactions on Computer-Human Interaction (TOCHI)
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic color mapping of bivariate qualitative data
VIS '97 Proceedings of the 8th conference on Visualization '97
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Information visualization: perception for design
Information visualization: perception for design
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Face-based luminance matching for perceptual colormap generation
Proceedings of the conference on Visualization '02
Visual importance-biased image synthesis animation
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Color Sequences for Univariate Maps: Theory, Experiments and Principles
IEEE Computer Graphics and Applications
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Using Motion to Illustrate Static 3D Shape- Kinetic Visualization
IEEE Transactions on Visualization and Computer Graphics
Filtering and brushing with motion
Information Visualization
GI '04 Proceedings of the 2004 Graphics Interface Conference
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Effectively Visualizing Multi-Valued Flow Data using Color and Texture
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Technical Section: Using color in visualization: A survey
Computers and Graphics
Focus + context visualization with animation
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Effective texture models for three dimensional flow visualization
Proceedings of the 28th Spring Conference on Computer Graphics
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Although luminance contrast plays a predominant role in motion perception, significant additional effects are introduced by chromatic contrasts. In this paper, relevant results from psychophysical and physiological research are described to clarify the role of color in motion detection. Interpreting these psychophysical experiments, we propose guidelines for the design of animated visualizations, and a calibration procedure that improves the reliability of visual motion representation. The guidelines are applied to examples from texture-based flow visualization, as well as graph and tree visualization.