Illustrating transparency: communicating the 3D shape of layered transparent surfaces via texture
Illustrating transparency: communicating the 3D shape of layered transparent surfaces via texture
Information visualization: perception for design
Information visualization: perception for design
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
Perceptually optimizing textures for layered surfaces
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Strategies for the Visualization of Multiple 2D Vector Fields
IEEE Computer Graphics and Applications
Similarity-Guided Streamline Placement with Error Evaluation
IEEE Transactions on Visualization and Computer Graphics
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape
IEEE Transactions on Visualization and Computer Graphics
Toward a Perceptual Theory of Flow Visualization
IEEE Computer Graphics and Applications
IEEE Transactions on Visualization and Computer Graphics
Comparing 3D Vector Field Visualization Methods: A User Study
IEEE Transactions on Visualization and Computer Graphics
View-Dependent Streamlines for 3D Vector Fields
IEEE Transactions on Visualization and Computer Graphics
An Information-Theoretic Framework for Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
View point evaluation and streamline filtering for flow visualization
PACIFICVIS '11 Proceedings of the 2011 IEEE Pacific Visualization Symposium
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Visualizing three dimensional flow with geometry primitives is challenging due to inevitable clutter and occlusion. Our approach to tackling this problem is to utilize semi-transparent geometry as well as animation. Using semi-transparency, however, can make the visualization blurry and vague. We investigate perceptual limits and find specific guidelines on using semi-transparency for three dimensional flow visualization. We base our results on the user study that we conducted. The users were shown multiple semi-transparent overlapping layers of flow and were asked how many different flow directions they were able to discern. We utilized textured lines as geometric primitives; two general texture models were used to control opacity and create animation. We found that the number of high scoring textures is small compared to the total number of textures within our models. To test our findings, we utilized the high scoring textures to create visualizations of a variety of datasets.