Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real-time principal direction line drawings of arbitrary 3D surfaces
ACM SIGGRAPH 99 Conference abstracts and applications
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Visualizing DIII-D Tokamak magnetic field lines
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture hardware assisted rendering of time-varying volume data
Proceedings of the conference on Visualization '01
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
Visualizing Live Text Streams Using Motion and Temporal Pooling
IEEE Computer Graphics and Applications
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Focus + context visualization with animation
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Earth and planetary system science game engine
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Background motion, clutter, and the impact on virtual object motion perception in augmented reality
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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In this paper, we present a novel visualization technique驴kinetic visualization驴that uses motion along a surface to aid in the perception of 3D shape and structure of static objects. The method uses particle systems, with rules such that particles flow over the surface of an object to not only bring out, but also attract attention to information on a shape that might not be readily visible with a conventional rendering method which uses lighting and view changes. Replacing still images with animations in this fashion, we demonstrate with both surface and volumetric models in the accompanying videos that, in many cases, the resulting visualizations effectively enhance the perception of three-dimensional shape and structure. We also describe how, for both types of data, a texture-based representation of this motion can be used for interactive visualization using PC graphics hardware. Finally, the results of a user study that we have conducted are presented, which show evidence that the supplemental motion cues can be helpful.