Using Motion to Illustrate Static 3D Shape- Kinetic Visualization
IEEE Transactions on Visualization and Computer Graphics
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
SiteLens: situated visualization techniques for urban site visits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Directing attention and influencing memory with visual saliency modulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What can we learn from biological vision studies for human motion segmentation?
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
MPEG-7 visual motion descriptors
IEEE Transactions on Circuits and Systems for Video Technology
Subtle cueing for visual search in augmented reality
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Image-driven view management for augmented reality browsers
ISMAR '12 Proceedings of the 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
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Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city street) can have on the perception of virtual object motion in augmented reality. To investigate these issues, we conducted an experiment in which participants' perceptions of changes in overlaid virtual object velocity were tested with several levels of background motion, background clutter, virtual object motion, and virtual object clutter. Our experiment offers a novel approach to assessing virtual object motion perception and gives new insights into the impact that background clutter and motion has on perception in augmented reality.