Preattentive processing in vision
Computer Vision, Graphics, and Image Processing
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Human Factors
Effective software systems for scientific data visualization
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ACM Transactions on Computer-Human Interaction (TOCHI)
WSC '93 Proceedings of the 25th conference on Winter simulation
WSC '93 Proceedings of the 25th conference on Winter simulation
Computer animation with CINEMA
WSC '91 Proceedings of the 23rd conference on Winter simulation
SLAM II tutorial (tutorial session)
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Introduction to SLAMSYSTEM (tutorial session)
WSC' 90 Proceedings of the 22nd conference on Winter simulation
Proof (tutorial session): the general purpose animator
WSC' 90 Proceedings of the 22nd conference on Winter simulation
A brief SIMSCRIPT II.5 tutorial (tutorial session)
WSC' 90 Proceedings of the 22nd conference on Winter simulation
A tutorial on GENETIK simulation and scheduling (tutorial session)
WSC' 90 Proceedings of the 22nd conference on Winter simulation
A tutorial on WITNESS (tutorial session)
WSC' 90 Proceedings of the 22nd conference on Winter simulation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Research Issues in Scientific Visualization
IEEE Computer Graphics and Applications
VIS '91 Proceedings of the 2nd conference on Visualization '91
High-speed visual estimation using preattentive processing
ACM Transactions on Computer-Human Interaction (TOCHI)
Choosing effective colours for data visualization
Proceedings of the 7th conference on Visualization '96
Useful properties of Semantic Depth of Field for better F+C visualization
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Moticons: detection, distraction and task
International Journal of Human-Computer Studies - Notification user interfaces
Interactive Information Visualization of a Million Items
INFOVIS '02 Proceedings of the IEEE Symposium on Information Visualization (InfoVis'02)
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
A Taxonomy of Clutter Reduction for Information Visualisation
IEEE Transactions on Visualization and Computer Graphics
A visual interface to a music database
Proceedings of the Working Conference on Advanced Visual Interfaces
Data Vases: 2D and 3D Plots for Visualizing Multiple Time Series
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Cueing multimedia search with audiovisual blur
ACM Transactions on Applied Perception (TAP)
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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A new method is presented for visualizing data as they are generated from real-time applications. These techniques allow viewers to perform simple data analysis tasks such as detection of data groups and boundaries, target detection, and estimation. The goal is to do this rapidly and accurately on a dynamic sequence of data frames. Our techniques take advantage of an ability of the human visual system called preattentive processing. Preattentive processing refers to an initial organization of the visual system based on operations believed to be rapid, automatic, and spatially parallel. Examples of visual features that can be detected in this way include hue, orientation, intensity, size, curvature, and line length. We believe that studies from preattentive processing should be used to assist in the design of visualization tools, especially those for which high speed target, boundary, and region detection are important. Previous work has shown that results from research in preattentive processing can be used to build visualization tools that allow rapid and accurate analysis of individual, static data frames. We extend these techniques to a dynamic real-time environment. This allows users to perform similar tasks on dynamic sequences of frames, exactly like those generated by real-time systems such as visual interactive simulation. We studied two known preattentive features, hue and curvature. The primary question investigated was whether rapid and accurate target and boundary detection in dynamic sequences is possible using these features. Behavioral experiments were run that simulated displays from our preattentive visualization tools. Analysis of the results of the experiments showed that rapid and accurate target and boundary detection is possible with both hue and curvature. A second question, whether interactions occur between the two features in a real-time environment, was answered positively.