Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
MPEG: a video compression standard for multimedia applications
Communications of the ACM - Special issue on digital multimedia systems
Motion compensated compression of computer animation frames
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Accelerated MPEG compression of dynamic polygonal scenes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Model-based motion estimation for synthetic animations
Proceedings of the third ACM international conference on Multimedia
Quadrature prefiltering for high quality antialiasing
ACM Transactions on Graphics (TOG)
Lossless compression of computer generated animation frames
ACM Transactions on Graphics (TOG)
Defuzzification: criteria and classification
Fuzzy Sets and Systems
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Fuzzy System Design Principles
Fuzzy System Design Principles
On the Role of Color in the Perception of Motion in Animated Visualizations
VIS '04 Proceedings of the conference on Visualization '04
International Journal of Human-Computer Studies
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Present ray tracing algorithms are computationally intensive, requiring hours of computing time for complex scenes. Our previous work has dealt with the development of an overall approach to the application of visual attention to progressive and adaptive ray-tracing techniques. The approach facilitates large computational savings by modulating the supersampling rates in an image by the visual importance of the region being rendered.This paper extends the approach by incorporating temporal changes into the models and techniques developed, as it is expected that further efficiency savings can be reaped for animated scenes. Applications for this approach include entertainment, visualisation and simulation.