Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Motion compensated compression of computer animation frames
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
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Digital video processing
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Proceedings of the 1997 symposium on Interactive 3D graphics
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Digital Image Processing
IEEE Transactions on Visualization and Computer Graphics
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IEEE Computer Graphics and Applications
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ICCG '93 Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics: Graphics, Design and Visualization
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ACM Transactions on Graphics (TOG)
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IEEE Transactions on Visualization and Computer Graphics
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
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IEEE Transactions on Visualization and Computer Graphics
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ACM Transactions on Graphics (TOG)
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Proceedings of the 4th symposium on Applied perception in graphics and visualization
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ACM Transactions on Applied Perception (TAP)
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EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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In this paper, we consider accelerated rendering of walkthrough animation sequences using combination of ray tracing and Image-Based Rendering (IBR) techniques. Our goal is to derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatio-temporal Animation Quality Metric (AQM) is used to automatically guide such a hybrid rendering. The Pixel Flow (PF) obtained as a by-product of the IBR computation is an integral part of the AQM. The final animation quality is enhanced by an efficient spatio-temporal antialiasing, which utilize the PF to perform a motion-compensated filtering.